# KCD Roleplay > KCD Roleplay (kcdroleplay.com, "KCDRoleplay.com" in the server list) runs roleplay servers for Kingdom Come: Deliverance II (KCD2), played through KCD:MP, the community multiplayer mod: from strict roleplay to a casual Adventure server. They are set in and around Kuttenberg, Bohemia, in 1403, and run their own roleplay gamemode. Built by the developers of GTA World (gta.world), the strict GTA V roleplay community since 2017. Free to play; you need your own PC copy of the game. Key facts: - Game: Kingdom Come: Deliverance II (PC), multiplayer through the KCD:MP mod (the game has no official multiplayer). - Strict RP server: play.kcdroleplay.com:7777 (listed as "[EN/US] KCDRoleplay.com - Strict RP" in the KCD:MP launcher). Strict (serious) roleplay in English, with proximity voice chat. - Adventure server: play-rpg.kcdroleplay.com:7780 (listed as "[EN/US] KCDRoleplay.com - Adventure"). Casual / soft roleplay in English, leaning towards the RPG; the same realm and gamemode, with lighter rules. - Czech & Slovak server: play-czsk.kcdroleplay.com:7779 (listed as "[CZ/SK] KCDRoleplay.com"). Voice roleplay in Czech and Slovak. - Russian server: play-ru.kcdroleplay.com:7781 (listed as "[RU] KCDRoleplay.com"). Voice roleplay in Russian; a twelve-question test on its rules comes before the first character. - Polish server: play-pl.kcdroleplay.com:7791 (listed as "[PL] KCDRoleplay.com"). Strict voice roleplay in Polish. - Italian server: play-it.kcdroleplay.com:7793 (listed as "[IT] KCDRoleplay.com"). Strict voice roleplay in Italian. - Turkish server: play-tr.kcdroleplay.com:7795 (listed as "[TR] KCDRoleplay.com"). Strict voice roleplay in Turkish. - One account works on every server; each server has its own characters, houses and factions. - Languages: English (Strict RP and Adventure), Czech and Slovak, Russian, Polish, Italian, Turkish. Text chat and proximity voice chat. - Setting: Kuttenberg (Kutná Hora) and its region, 1403. Players make their own characters; the story's characters (Henry, Žižka...) cannot be played. - Features: persistent characters, seven trades (woodcutter, miner, herbalist, fisher, courier, coachman, night watchman), nine crafts that make all the gear, the jewellery, the drink and the furniture (smithing, armouring, tailoring, bowyery, jewelling, alchemy, cooking, brewing, carpentry), player houses with keys and chests, furniture and decorations placed in your house or rented room (220 pieces of the game's own furniture: beds to sit and sleep in, chests that open the house's storeroom, tents for a camp), player-run shops and taverns, horses, weekly upkeep, factions that capture and hold towns, city gates, a Watch, guards who answer cries of thief, a Bailiff's Court with trials, pillory, cane and brand, a wanted board with bounties, letters with wax seals, a live map; factions' influence over every town (it grows with their people's deeds and fades with time, shown on the live map) and a weekly most powerful house; character renown and titles; merchant convoys between markets (that can be robbed); town works that give the whole town a boon; daily contracts; brigand camps with a head price; tournaments; sieges declared for a fixed hour (Wednesday or Saturday 20:00 Paris); treasure maps; masterpieces to become a master of a trade; a weekly dice league; wolf packs in the woods at night and brigands' roadblocks on the roads; quests in the game's own journal. - Account and dashboard: https://account.kcdroleplay.com - Community and support: Discord https://discord.gg/hC4p4tAZPJ, contact@kcdroleplay.com - Clips and videos: YouTube https://www.youtube.com/@kcdroleplay · Instagram https://www.instagram.com/kcdroleplay/ - Publisher: Ancad Studios, Paris, France. Fan project, not affiliated with Warhorse Studios, Deep Silver or PLAION. ## Main pages - [Home](https://kcdroleplay.com/): what the servers are and how to join - [Live map](https://kcdroleplay.com/map/): towns, markets, trades and houses for sale, and players online - [Wiki](https://wiki.kcdroleplay.com/): every system of the server explained - [Changelog](https://kcdroleplay.com/changelog/): what changed on the servers, day by day - [Terms and legal notice](https://account.kcdroleplay.com/terms.html) ## Wiki ### Start here - [Welcome to the realm](https://wiki.kcdroleplay.com/): KCD Roleplay runs roleplay servers for Kingdom Come: Deliverance II, from strict roleplay to a casual Adventure server, set in and around Kuttenberg in 1403. This wiki explains every system of the realm, from your first steps to running a town. - [Joining the server](https://wiki.kcdroleplay.com/joining/): Everything you need to go from nothing to standing in Suchdol with a name of your own. - [Keys and menus](https://wiki.kcdroleplay.com/controls/): The realm is built so you rarely need a command. Here is where everything lives. - [The rules of the age](https://wiki.kcdroleplay.com/rules/): On the Strict RP server, roleplay means staying in character, keeping to the rules of the age, and letting every choice carry its weight. The in-game rules in full: common courtesy, metagaming, powergaming, deathmatching, third-party software, lore and continuity, player and character kills, bug abuse, robbery, scamming and looting (its limits), and global in-character chats; then the Common Courtesy Charter. ### Life in the realm - [Speaking and roleplay](https://wiki.kcdroleplay.com/chat/): Every word carries only as far as a voice would. Speech is quieter under a roof. - [Money and the moneylender](https://wiki.kcdroleplay.com/money/): The groschen is the realm's coin. Your purse is the game's own money, and it can be taken from you. - [Horses](https://wiki.kcdroleplay.com/horses/): A horse is yours for good - its gear, its saddlebags and its name. You may keep up to 3. - [Wounds and the infirmary](https://wiki.kcdroleplay.com/wounds/): Wounds are kept light: they colour the story without spoiling your evening. - [The life of the streets](https://wiki.kcdroleplay.com/streets/): The realm is never empty. Its people work at their trades, keep to their corners of the town, and the watch stands at every market. - [The live map](https://wiki.kcdroleplay.com/livemap/): The realm seen from above, live, on our website: kcdroleplay.com/map. - [Letters and company](https://wiki.kcdroleplay.com/letters/): News travels by courier, and friends ride together. ### Work - [The seven trades](https://wiki.kcdroleplay.com/trades/): Take a trade at a town hall (talk to the town clerk) and rise in it. One trade at a time; what you learned in each stays with you. - [Perks of the trades](https://wiki.kcdroleplay.com/perks/): Every trade unlocks named perks as it rises. Each is announced when you reach it, and ticked off in F2 > Work & skills > My trades. - [Gathering and the market](https://wiki.kcdroleplay.com/gathering/): Woodcutters, miners, herbalists and fishers work at the places of their trade and sell to a market trader. - [Courier, coachman and watchman](https://wiki.kcdroleplay.com/couriers/): The trades that ride and walk. - [Skills](https://wiki.kcdroleplay.com/skills/): Your character's own skills, raised by what they do whatever their trade. Each goes from 1 to 10; F2 > Work & skills > My skills shows them. - [Work orders](https://wiki.kcdroleplay.com/orders/): Every day the town hall posts two orders for each trade. Take one at a time - from the town clerk or F2 > Work & skills > Work orders - fill it, and the clerk pays coin and experience at once. - [Crafts](https://wiki.kcdroleplay.com/crafts/): Eight crafts make every weapon, piece of armour, garment, bow, ring, necklace and drink of the game from the gatherers' and hunters' goods - real items you carry, wear, drink, sell to a merchant or put on your own counter. Ten levels a craft, two crafts a character. ### Property - [Houses](https://wiki.kcdroleplay.com/houses/): Houses are real doors in the world, not a menu. A house for sale has a sign over its door with its price. - [Businesses](https://wiki.kcdroleplay.com/businesses/): Market stalls and taverns can be bought and run by a character or by a faction. Their keeper sells for you, even while you are away. - [Upkeep](https://wiki.kcdroleplay.com/upkeep/): What you own costs its keep. Every house, shop, tavern, horse and town pays a fifth of its price each week. - [Merchants](https://wiki.kcdroleplay.com/shops/): The realm's merchants sell from their own stock: use the use key on one and their trade screen opens. They buy your goods too. ### Factions and power - [Factions](https://wiki.kcdroleplay.com/factions/): Five factions hold the realm from the first day, each with six ranks, wages and a treasury. You may found your own. - [Towns and territory](https://wiki.kcdroleplay.com/territory/): Fifteen towns may each be held by a faction. The holder takes a toll on what is sold there, and its colours fly over the town on the live map. ### The law - [The Watch and the law](https://wiki.kcdroleplay.com/law/): Crime is allowed. So is the Bailiff's Watch, which keeps the king's peace with rope, fine and pillory. - [Crime and the guards](https://wiki.kcdroleplay.com/crime/): The townsfolk have eyes. Rob them, strike them or kill them where they can see you, and the town turns on you. - [The Bailiff's Court](https://wiki.kcdroleplay.com/court/): The Watch's officers - Gate Sergeant and up - try the accused before the court at a town hall or a pillory, and the verdict is read to the whole realm. ### Reference - [Towns and places](https://wiki.kcdroleplay.com/places/): Every place of note in the realm, by town. Each has a keeper with a sign over their head; talk to them. - [Every command](https://wiki.kcdroleplay.com/commands/): All 170 commands a player may use, by category. You rarely need them - F2 and the townsfolk do nearly everything - but they are all here. - [Questions](https://wiki.kcdroleplay.com/faq/): What new players ask most. ## Optional - [Full text of the wiki](https://wiki.kcdroleplay.com/llms-full.txt)